Volks 1/7 Fate T. Harlaown (Outdoor Shoot)
I was quite grumpy when I took Fate out of her box and gave her the once over. There are numerous issues with the figure in my possession such as poor casting hair), sloppy painting (torso) and a loose fit for the lower hand that wields one of the twin Riot Zanber blade [I'll elaborate on those when I post the indoor shoot photos].
But after reviewing and processing the photos from this shoot, I realized that the two biggest problems are only clearly visible if one looks from just behind her head...
Took this in the evening with the setting sun shining in from the right. It's almost the opposite problem encountered during oOgA's shoot over at The Banzai Effect with blazing overhead noon sun.
I like taking photos in natural light the most as the colours feel more vibrant but it's also so dependent on the weather and even a passing cloud and drizzle can just present many challenges to an inexperienced photographer like meself.
Speaking of a random passing cloud, the two photos above demonstrate the effect of one...
While fate has not been as kind as she's normally been to me in terms of figure quality, I've not been too kind to Fate either. I was trying to fit the above-mentioned blade into her hand, when I did a Kasusabe Saki - snapping off the handle just below Bardiche's eye. orz orz orz orz orz
Thankfully the local Gunpla shop did its magic - effecting a repair like the one in Ch 13 of Genshiken at a token cost. You can see the repair wire through Bardiche's eye.
I've highlighted several gripes in the intro para but, in the interests of balance, I should also mention that I absolutely *love* the way the sculpt shows Fate's thigh-highs tightly squeezing said thighs so that there's a slight bulge around the circumference of her legs as skin meets thigh-high and also the creases behind her knees giving lovely texture to that beloved accessory of leg fetishists.
There's one of the casting defects I mentioned earlier. If you look just above her ear, on the non-twin tail lock of hair, there's a chip off the sculpt probably the PVC not filling the entire mould properly. Following down that strand of hair, near the white of her collar, there was a pretty series of gouges (one of them even showing green underneath) but that's only visible from an angle that I couldn't take a proper photo off because the sun was casting a strong shadow on it (thus will be highlighting it for the indoor shoot).
All said I'm still happy to own and display Volks Fate. The imperfections are numerous but the positives still (just about) overweigh them.
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November 16th, 2009 - 18:41
ouch for the chip-off! where did u take the photo ? at home ?
November 16th, 2009 - 22:00
At my uncle’s house – he has a sizeable garden.
November 16th, 2009 - 21:35
Good job with the pictures! One cannot underestimate the power of tight thigh-highs.
You are far from the only one who managed to skillfully snap off a Bardiche hilt while trying to put it into her hand… Superglue isn’t always the strongest solution…how did you get a wire in like that, and what kind of wire did you use?
November 16th, 2009 - 22:03
Yeah, thigh-highs and stockings FTW!
Superglue and PVC really don’t together – often the solvent damages the figure. The wire was just ordinary wire IIRC – it was the itsy bitsy drill bit that created the tunnel for the wire that was really amazing. I didn’t do any of it – it was the amazing crew at the Sunshine Plaza gunpla/Bandai shop who did it in under 15 mins.
November 16th, 2009 - 21:40
I have the same hair casting defect and loose lower hand too. Looks like VOLKS needs to work harder on their manfacturing control/QA. They also need to improve on their eye decals – a little too shiny (cheapening effect) making them look more like toys than pieces of artwork. They should take cue from the big 4.
November 16th, 2009 - 22:08
Ditto on the eye decals. Fate’s vest was also too shiny and reflective esp her breasts – the indoor shoot really highlights this problem.
The problem with the loose lower hand (and snappy Bardiche twin Zambers) is more a design issue than QA/QC issue imho. The insert groove is both too shallow and its CG works against its stability while the twin Zambers are much too thin at the (potential) breakpoint.
November 17th, 2009 - 01:27
the rest of Feito-chans looks good but i have really big problem with the hairline on top of her head and the fact that there is almost no details on the hair itself. the hair detail imo is probably part of any figure.
November 17th, 2009 - 21:07
Do these come in 1/1 sizes?!!
Where my thoughts are concerned, better not or I am gonna….
I envy you Zyl.
Me wish me had sam cashe e c-pear.
Sigh..
Delicious Fate.